Monday, February 15, 2010

Self-Knowledge, amplification of input, multimodal, and Discovery principles

This week i didnt get as much gameplay in as i would have liked to but, nonetheless, i increased my level by 3 and ive began to perfect and organize my general gameplay as well as my combat skills. ive figured out that the best way for me to grow levels fast is, first and foremost, to stay on task during the hours that i play. next, i have found that if i am completing quests while leveling, it is best to complete several quests without turning them in for experience and once you hit the next level you can turn them all in at once and then you are already between a quarter and half way to the next level. it gives the impression that you are leveling much quicker than you actually are and it seems to be much more efficient.

i also have been leveling recently by fighting through dungeons. it seems that in the dungeon i gain more experience at a rapid rate and the bosses yield a large amount of experience. Blizzard has installed an aspect to the dungeons that has increased the motivation to pursue multiple dungeons in one sitting, or at least increase the total number of dungeons completed. there is a tool called the dungeon finder that will put your character into a queue to either join a specific dungeon or a random dungeon. this makes finding a dungeon group effortless and it can be done while you are completing quests. a great motivational mechanism that was installed in the dungeon finder was that if you have no preference as to which dungeon you enter then you can queue for a random dungeon and when you slay the final boss in that dungeon you are rewarded with an item called a satchel of helpful goods. when you open this satchel there is a rare item that is often a radical upgrade to your characters gear.

before i took notice of this aspect of the game i would run dungeons often leaving with little to no "loot" and almost never came out with items that drastically improved the stats of my character. since it seemed like i was wasting my time in these dungeon i entered less. this reward guarantees you a solid item at the end of the dungeon thus providing excellent motivation to enter as many random dungeons as possible.

in Gee's self-knowledge principle, the gamer learns about the domain and him or herself as well as their current and potential capacities. i would say that to an extent you will learn about the domain if you so choose. a player can go through the game doing minimal exploration simply racing to the level cap. if one wishes, you could spend an entire month running through the 4 continents exploring the various environments and topographies and unique properties that correspond with each. what i think Warcraft does not accomplish is having the gamer learn about themselves. in a sense you do learn about the capacities, current and potential, of your created character but there is no point in which you will discover your own personal capacities in the "real world" besides maybe how fast you can click the mouse haha! this is mostly because the game really does not test any of your abilities as there is no need for math, history, science, or any other subject for that matter. in a select few occasions you may be required to use logic or reasoning skills but not very often. dont get me wrong, this does not reduce the quality of the game or my desire to play....... just pointing out a quality missing from WoW that James Paul Gee values in a good quality game.

another Principle that is often poorly expressed is the Amplification of input principle. there are virtually no instances, besides maybe very early gameplay, in which a small amount of input yields a large amount of output. WoW is a difficult game that requires dedication, hard work, and many hours to play and perfect.

now that is enough World of Warcraft bashing. the simple fact that the game is an MMORPG along with the intricate game design as well as the multiple routes principle, makes it an excellent example of number 20 multimodal principle. there are eons more to WoW than just text. there is virtual environments, player versus player combat, player versus environment combat, dungeons, multiple story lines, and so much more. in fact, there is so much stuff that i could probably write a novel about it all. unfortunately i dont feel like writing a novel so im not gonna go too deep into it. all you need to know is that World of Warcraft takes gameplay light years past simply text.
as i discussed earlier, you could spend days exploring the various continents in WoW. Gee's discovery principle allows the gamer to explore their new environment. the game provides guidance so that your gameplay can be organized and not chaotic. but the way in which the information and guidance is provided allows the gamer to explore and learn how to do things for themself. its a solid system that provides you with enough information to complete your quests or other endeavors but doesnt write it out step by step so that you have to figure out the best way to complete it.

i recently discovered battlegrounds, which are a haven for player versus player combat. so far i can enter two different battlegrounds. the first is called Warsong Gulch and it is essentially an extreme version of capture the flag. you attempt to capture the other teams flag and in order to make the flag carrier drop the flag you have to kill him. the other battleground is called Arathi Basin. the Basin is a collection of 5 camps or bases that include the mine, stables, blacksmith, lumbermill and farm. the goal of this game is to gain control of as many of the bases and then protect them. when you have control over a particular base it will start to create resources for your team. the first team to gain a certain amount of resources wins the game. of course there would be no reason to play these games if there were no reward. when you win a game you are awarded 3 tokens from that battleground and when you lose you are only awarded 1. each game you also get an amount of honor points based on both your performance and your team's performance. these honor points and the tokens can be used to buy special items and pieces of gear.

3 comments:

  1. Hey, my name is Kyle and I am a student at Stanford University in the Rhetoric of Gaming class. I like your analysis of the game so far, but I feel with a little more time playing, you will learn a lot about the game and change some of your opinions. I think one of the main opinions that you may find will change is your opinion that World of Warcraft does not let the player discover anything about themselves. I played this game a good amount during one year of high school, and from my experience with the game, I feel there is a large amount of self discovery. First of all, selecting a class that you like to play tells a little about yourself. It tells you what interests you. Maybe you enjoy melee fighting, or maybe magic, but no matter what you will find some type of combat interesting. Along with this, you will find that while you may experiment with all three roles in dungeons (tanking, dpsing, and healing), usually a player feels most involved and comfortable with one type. This can also allow you to discover a little bit about what you feel what your role in this fantasy game should be. I think the greatest amount of self-realization in the game, though, is the interaction with other players in a group, guild, or raid. You face many moral dilemmas: items dropping that you have really wanted for a long time but someone else in the group needs it, dealing with less experienced players in critical situations, blaming the loss of a battleground on people besides yourself, staying in your guild or leaving them for a better, more progressive guild. Also in group situations, you must decide whether you will be a leader, an active participant, or a submissive player who listens to the commands of the leader. Each has its own merits and is necessary in a group makeup, but deciding which you wish to be tells you a lot about yourself.

    I feel as you continue to play the game some more and deal more with group interaction, you will learn more about how World of Warcraft teaches a player about themselves. Aside from this point though, I feel you have very accurately explored much of the World of Warcraft.

    ReplyDelete
  2. This comment has been removed by the author.

    ReplyDelete
  3. Hey Ben. My name is Kyle, and I'm a student at Stanford University, where I am taking a class called the Rhetoric of Gaming. The game you are writing about is central to my research in real world trading and its effects on perceptions of Chinese gamers.

    I think the connections you've made with James Paul Gee's work are excellent and are true for most MMORPGs. The discovery principle you mentioned is definitely a critical element of any MMORPG. I also liked how you pointed out that World of Warcraft was lacking in the self-knowledge principle, since players can easily level their characters to level 80 without learning a thing about themselves.

    In the beginning of your post, you also mentioned how you didn't get as much time to play this week as you wanted. All this information is relevant to my topic of real world trading. In our busy lives, we never have enough time to level our characters and achieve the items we want, so some players turn to real world trading, or the purchasing of virtual goods or services with real money. The act of real world trading pretty much counteracts all the principles James Paul Gee mentioned, such as the discovery principle and self-knowledge principle. Your research definitely has given me a new perspective on my research.

    Anyways, your class seems very interesting. What are the goals of this blog project? In fact, what is the focus of your class? Our class utilizes gaming as a subject to teach rhetoric. We've used rhetorical analysis to analyze topics such as gaming advertisements, gender roles in gaming, virtual worlds, and education in gaming.

    It looks like you're enjoying your time playing and studying World of Warcraft. Anyways, good luck with your work and I hope World of Warcraft is turning out to be an enjoyable experience.

    ReplyDelete