Sunday, March 7, 2010

its more than just vicious fighting.......

in the beginning of this course when i started playing WoW the combat aspect of the game definitely had the greatest motivational effect on me. i thrived on dealing heart-stopping killing blows and searching for my next victim. i cannot deny that i saw the educational and developmental characteristics of the game as i played but all i wanted to focus on was the thrill of the next kill.

my eyes have been opened to the many options and routes i can take to the same thrill and honor and sense of accomplishment. one of the options was brought up in class during our conference call. i explored the auction house and discovered a whole other world within WoW. i found that a player could learn economic basics through the auction house. by understanding supply and demand players must decide on an appropriate price for items that they wish to sell. in an enormous world, the auction house allows players to communicate with thousands of players over a trading network, essentially shrinking a huge realm to a much more manageable size. after exploring and putting the auction house to use i have made a profit of over 100 gold coins which is about 10 times more gold than i had before i utilized this trading tool.

one of the things that i have noticed is that i am constantly using what i have learned earlier in the game to benefit and improve my gameplay at my present level. there are many different types of monsters that i fight including beasts, humanoids, undead, demons and many more. many of my moves have restrictions like that they only can be used on a certain type of monster. this reapplication of previously learned information is a fairly good demonstration of Gee's Transfer Principle, which states that learners are given ample opportunity to practice by transferring what they learned earlier to latter scenarios.

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